Thursday 21 January 2010

"Constructive" Criticism of Our Film Pitch - Jason

During our film pitch, we received both positive and negative comments about what was outstanding about our pitch and what needed to be included. While I like to think we passed with flying colours, praise and constructive criticism was made.

What was good about our pitch:

One thing that was commented upon was our slide design. According to Mr Bush (and hopefully others) our slide designs were excellent. The animation, concept art, video placement and overall form was pleasing to the eye. Thanks to Kalbir, this was possible.
Another factor that ensured our pitch's success was the humour by all three of us. While noted that some bits of humour were deemed inappropriate (thanks to Harris), the use of humour was quite effective as it both held class attention and made the idea of the pitch sound inviting.
It seems that our idea for our film came across as very ambitious. We came across as ambitious becuase of our idea of implementing anime style art when a fight scene occured. Though pulling off this effect will be a heavy work load, a driving motivation will help us through.
Our use of media language was also noted as being crucial and important to our pitch as we need to provide evidence that we know what we are doing (theory-wise) in our production. During our pitch, we managed to mention several things like Vladimir Propp's seven spheres of action, enigma codes, connotations etc. This seemed to impress our audience.
Another thing that was noted as being bold and virtuous during our pitch was the mention of video games being an influence for our production ideas. The simple reason for video games being an influence is because with movies, there is limited ideas and conventions you can gather from it whereas from video games, you can control the protagonist's actions, speech and circumstances. This is why using video games as an influence is much more beneficial.
One little thing worth mentioning was the fact that our whole presentation was spoken from memory, not from a power point. This is what made our presentation different from most.

What needed to be included in our pitch:

As impossible as it sounds, there were flaws in our pitch. One thing we should've commented upon was our target audience. By mentioning our target audience, the class would've have a more clearer idea of who we were trying to please. Just for the record, our target audience is 15-25 years old.
Another thing that was noted was our mistake of not doing a trailer analysis on an example of a film utilizing the neo film-noir genre, namely Sin City. By doing a trailer analysis, the class would've had more information on what exactly we are trying to achieve in our production.

Concerns:

With the explanation of our production came a couple of concerns associated with health and safety and our processing power. During the pitch, we mentioned use of swords and knives, and naturally, the main concern is our safety when using these props. We will be in a controlled environment when action scenes are shot.
Another concern that was brought up during the pitch was our software capabilities and workload. We have analysed possible threats and the workload and we figure that pulling off our production as intended is possible.

With that said, I wish every group the best of luck along with our own. May the best group win!

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